This is the Teacher's Resource Page for this Digital Citizenship WebQuest.
Learner Description
This WebQuest was created to help middle school students explore the idea of Digital Citizenship. Emphasis is placed on the importance of understanding appropriate online behavior, what is your digital footprint, and the negative impact cyber-bullying can have on a student's well-being.
Lesson Purpose
The purpose of this lesson is:
Lesson Rationale
It is imperative that today's students know what it means to be a good digital citizen. Every day, students spend time online interacting with friends and with strangers. They need to be taught that their actions online, be they good or bad, can have real-world consequences. We are living in an interconnected, digital society and students must learn how to appropriately interact with their global peers.
Prerequisites
Before beginning work on this activity, students should be familiar with:
Instructional Objectives
Upon completion of this WebQuest, students will have accomplished the following objectives:
Standards
The following ISTE Standards for Students are covered in this WebQuest:
Standard 1 Empowered Learner
Credits
This WebQuest is an adaptation of a WebQuest created by Michael Karlin. Permission granted to modify original WebQuest. Please check out Michael's WebQuest by visiting http://edtech2.boisestate.edu/michaelkarlin/502/intro.html.
Learner Description
This WebQuest was created to help middle school students explore the idea of Digital Citizenship. Emphasis is placed on the importance of understanding appropriate online behavior, what is your digital footprint, and the negative impact cyber-bullying can have on a student's well-being.
Lesson Purpose
The purpose of this lesson is:
- To introduce students to the idea of digital citizenship,
- To discover school-wide attitudes on cyber-bullying and digital citizenship,
- To give the students an opportunity to have peer discussions,
- To give the students a chance to practice collecting, organizing, and analyzing data,
- To have the students practice creating and giving presentations.
Lesson Rationale
It is imperative that today's students know what it means to be a good digital citizen. Every day, students spend time online interacting with friends and with strangers. They need to be taught that their actions online, be they good or bad, can have real-world consequences. We are living in an interconnected, digital society and students must learn how to appropriately interact with their global peers.
Prerequisites
Before beginning work on this activity, students should be familiar with:
- Basic online browsing
- Basic presentation making (in Power Point or Prezi)
- Basic word processing and spreadsheet programs
- Basic data analysis
Instructional Objectives
Upon completion of this WebQuest, students will have accomplished the following objectives:
- Discuss the importance of good digital citizenship
- Discuss the importance of maintaining a positive digital footprint
- Understand the affect cyber-bullying can have on a student's well-being
- Construct, distribute, and analyze the results from a student survey
- Conduct and record an interview
- Complete basic research and summarizing
- Collect, organize, and analyze data
- Give a presentation on Digital Citizenship
Standards
The following ISTE Standards for Students are covered in this WebQuest:
Standard 1 Empowered Learner
- 1d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- 2a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
- 2b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
- 3b Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
- 3d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- 5b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
- 6d Students publish or present content that customizes the message and medium for their intended audiences.
- 7b Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
- 7c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Credits
This WebQuest is an adaptation of a WebQuest created by Michael Karlin. Permission granted to modify original WebQuest. Please check out Michael's WebQuest by visiting http://edtech2.boisestate.edu/michaelkarlin/502/intro.html.